::Media log - Video games - Entry::

Cover of Roadwarden
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Roadwarden

This game is exactly the kind of experience I wanted to create since childhood. The entire game is played through menus, but unlike a turn-based RPG, the numerical expressions for the actions and their results take the backseat. Every NPC is polished, every encounter feels unique, everything you do no matter how insignificant is told as part of a greater story. You could think of it as an extremely polished visual novel with RPG elements..

Despite it being one of the most immersive experiences I’ve had in a video game, its plot (if there even is one) is not perfect. Sure, the worldbuilding is really well done, but the conclusion for one of the main “quests” (I don’t even know if I should call them that) leaves a bit to be desired.